You will also notice that when a bat is lost, the round starts with ALMOST NO WARNING AT ALL.
Each player by default has 2 Lives, or “Bats” as they will be called from here on out (since the indicator for these look like a bat). The game has a life gauge, timer, and meter system just like most other fighting games, but there will are some differences that the player will immediately notice: This is your standard 1v1 fighting game with a few gameplay elements that stand out from other fighting games. This game is a unique experience that really does not play like any other game. Offensive, Defensive and Neutral based styles will all work to great effect in this game if you play your cards right. While this is often a movement and momentum heavy game, the game gives you a lot of freedom to express yourself and play however you like. The game is known for its super-fast pace, smooth gameplay, and super unique characters. This was the original title for the international release of the game why it went unused is unknown.To briefly summarize, Vampire Savior, or VSAV for short, is a unique fighting game from 1997. Hacking the high score table to include an entry with character 0B will even display his portrait.Īn unused logo featuring the title "Darkstalkers: Jedah's Damnation" can be seen by setting RAM address FF8089 to 01 and inserting a coin. However, on the character select, high score, and other such screens, a leftover Huitzil palette is associated with this slot. In the finished game, this slot is used by Lord Raptor while his Dark Force ability is activated. It would seem that at some point in development Huitzil resided in character slot 0B. Similar to the lifebar portraits, high score table portraits and names also exist for Huitzil and Anita. It has also been confirmed in another interview in All About Vampire Savior that older Anita was indeed in development as a playable character, but scrapped before the game's release (as was vampire Donovan as eventually seen in the PlayStation 2 Darkstalkers Collection, although no trace of him remains here). It would seem that Huitzil stuck around longer than the other two, as no references to them remain in the finished game. This became unnecessary due to the active portions of jumping light attacks being shortened to only a fraction of a second in this game as opposed to continuing indefinitely as in the previous two.Ī pair of unused lifebar portraits and associated names exist: one for Huitzil (aka Phobos in the Japanese versions), who is not present in this game, and one for an older version of Anita, who has never been playable at all.Īccording to an interview with producer Noritaka Funamizu in Gamest's Vampire Savior mook, the three characters that were removed in Vampire Savior (Huitzil, Pyron, and Donovan) were actually intended to be in the game earlier in the development process. They allow for a looping motion on the active portion of the attack, similar to the previous two games in the series. He wouldn't become legitimately playable until the next release.Įach of the 5 standard hitspark graphics (light, medium, hard, special, and ES/EX) have an unused frame intended for the beginning of the animation.ĭemitri has one unused frame each for both of his jumping light normal attacks. Normally he is not playable, but setting addresses FF8782 (for player 1) or FF8B82 (for player 2) to 18 will allow the player to select him. By meeting certain requirements during a single player game, the player can face hidden boss Oboro Bishamon.